Kikuri (Aura)

Description
Once activated, the user will be protected by dark vortex which will randomly flowed for the user's head to their tail or toe. Blue flame will burn over the user's left eye, but the flame is safe and will never harm anyone. Also, chains will appear from the user's chest. The chains will cover the user's heart, as if threatening the life of the user. The chain will be connected to the ghosts they control. The chains will also be on blue fire.

History
"Even in death, one does not simply find peace. The deaths need someone to guide them, to rule them, for they are lost without the lights of the living. But, staring at the the ecstasy called 'life' brings nothing but envy for them, which in turn lead to anger and darkness. An everlasting loop."

The concept of death is something that the living will never understand. Sure, once you die, everything's over. However, what happen after you die? No one will know about the answer. Even if they have experienced death, they will never be able to tell the tale of their experience.

However, some poor souls were unable to live happily, even in death. Giratina granted the same power that he has, albeit weaker, to his worshipers to protect the death, to do a task he's unable to do. The Aura appeared before selected few. It was said that the aura appears before those who put all their faiths on Giratina. Other said that the aura appeared before those who shows compassion to the death. However, the key was their heart. If they desired it from Giratina, the power would appear before them.

Moves

 * Level 1: Summon
 * The user summons the soul of the death, giving it form to fight along side the user. Dismissing the summoned ghosts doesn't cost any turn. If the user faints when there are summoned ghosts, the summoned ghosts will have one more turn before vanishing. If the summoned ghosts are defeated, the user will lose 4% HP times the number of chain. Defeated ghosts can't be summoned. The user start with one chain, then gain additional chains every two levels (level 3, 5, on so on) with maximum eight chains. Summoned Ghosts are immune to Confusion.


 * Level 4: Giratina's Blessing
 * The user prays to Giratina, increasing the user's and allies's power for four turns. Only usable once per battle.
 * Effect of prayer:
 * From level 4 onward: Charging Moves such as Solarbeam doesn't need charging. One Will-O'-Wisp will revolve around the user.
 * From level 13 onward: Above effect and increase Special Attack, Speed, and Accuracy by 30%. Two Will-O'-Wisp will revolve around the user.
 * From level 16 onward: Above effect and additional increase of Accuracy by another 30% (a total of 60%). Also, the prayer will regenerate allies's (but not the user's) HP by 4% of max HP per turn. Three Will-O'-Wisp will revolve around the user.
 * Level 16: Sympathy
 * The user's sympathy empower its summoned ghosts. The summoned ghosts will be able to use a stronger move. However, if a ghost were defeated, the Master gets additional penalty of losing 13% HP.


 * Level 20: Master's Kindness
 * The user heals the defeated ghosts so they can summon them again. The user will lost 13% of health. Only usable once per battle.


 * Level 20: Master's Shadow
 * The user empowers their ghosts using their own life. The ghosts's level will increase by 5 levels until the battle ends. Also, the ghost's moves will be powered up. However, the user will lose 4% of health per turn.

Ability

 * Level 4: Prince of the Death / Princess of the Death Increase Defense and Special Defense by 30% for friendly Ghost type, and decrease Defense and Special Defense by 30% for hostile Ghost type.
 * Level 13: Lord of the Death / Lady of the Death Upgraded Version of Prince/Princess of the Death. This Ability now affect Summoned Ghost.

Summoned Ghost
Note:  Summoned Ghost can only use one move per turn. The user can't summon two Pokemon of the same Class.
 * Sableye
 * Level: (-10) from User
 * Class: Physical Attacker
 * Chain: 1 (Around neck)
 * Ability: Silent Step - Will less likely be targeted.
 * Moves:
 * Shadow Claw: (Ghost || Physical || 70 (90 if Master's Shadow is in effect) BP || 100 Accuracy (Always hit if Master's Shadow is in effect))
 * Mangle: A 4-hit move. High Critical-rate. (Normal || Physical || 15 (20 if Master's Shadow is in effect) x 4 BP || 100 Accuracy)
 * [Sympathy Move] Assassinate: The user sneaks behind the enemy and deal a massive damage. High Critical-hit rate. (Dark || Physical || 70 (90 if Master's Shadow is in effect) BP || Always Hit) Attract enemies's attention. Defense and Special Defense will be reduced by 50% (25% if Master's Shadow is in effect).


 * Mismagius
 * Level: (-5) from User
 * Class: Support
 * Chain: 2 (on both  wrists )
 * Ability: Levitate - Immune to Ground type moves.
 * Moves:
 * Sacrificial Healing: Heal a target HP for 4% (6% if Master's Shadow is in effect). The ghost will lose 4% HP.
 * Blight: Reduce a target HP for 4% (6% if Master's Shadow is in effect). The ghost will lose 6% HP.
 * [Sympathy Move] Noble Sacrefice: Heal allies for 20% (30% if Master's Shadow is in effect) and heal any status condition. Also increase Defense and Special Defense by 30% for two turns. The ghost will lost all of its HP.


 * Spiritomb
 * Level: (-5) from User
 * Class: Debuffer
 * Chain: 2 (around the Keystone, tying diagonally)
 * Ability: Demoralize - Reduce the strongest (level-wise) Pokemon's Attack by 10%.
 * Moves:
 * Will-O-Wisp: (Same effect and accuracy as normal Will-O-Wisp, perfect accuracy if Master's Shadow is in effect)
 * Stifle: Disable the target from using any Move that increase Attack or Defense (and any Protection Move if Master's Shadow is in effect). (100% Accuracy)
 * [Sympathy Move] Soul Pressure: Reduce target's Attack by 30% (50% if Master's Shadow is in effect).


 * Dusknoir
 * Level: (+0) from User
 * Class: Tanker
 * Chain: 3 (on both wrists and neck)
 * Ability: Challenger - The user will stand in front of the strongest (level-wise) enemy, taking every attack from the enemy.
 * Moves:
 * Challenge: 50% of causing the target to attack the user (75% if Master's Shadow is in effect).
 * Pain Split: Same effect as normal Pain Split. Only usable on Master (but usable on anyone if Master's Shadow is in effect).
 * [Sympathy Move] Barricade: Increase the user Defense and Special Defense by 100% (150% if Master's Shadow is in effect). However, Critical Hit will happen more often.


 * Banette
 * Level: (+0) from User
 * Class: Physical Attacker
 * Chain: 3 (2 around wrists and 1 around neck)
 * Ability: Pinpoint - Ignore positive Defense modifier
 * Moves:
 * Shadow Sneak: Same effect as normal Shadow Sneak (70 BP if Master's Shadow is in effect)
 * Sneaky Jab: The user jab the enemy on its weak spot. High Critical-hit rate. (Ghost || Physical ||70 BP (100 if Master's Shadow is in effect) || 100 Accuracy))
 * [Sympathy Move] Battle Rush: The user rushes the enemy using his Moves. Randomly use Moves known by the user and attacked the target 2-5 times (4-5 times if Master's Shadow is in effect). However, this Move will reduce the user's HP to 1%.


 * Trevenant
 * Level: (+0) from User
 * Class: Support
 * Chain: 3 (2 on wrists, 1 on neck)
 * Ability: Soul Link - If user's HP is 50% or higher, any HP increase will be transferred to Master.
 * Moves:
 * Leech Seed: Same effect as normal Leech Seed. (Additional Big Root effect when Master's Shadow is in effect)
 * Soul Transfer: Healing Master's HP by 4% (6% if Master's Shadow is in effect) per turn for 4 turns, but the user will lost 13% of HP per turn for 4 turns. The user won't be able to do anything until the Move end.
 * [Sympathy Move] New Spring: The user uses Leech Seeds on all enemies. (Additional Big Root effect when Master's Shadow is in effect).


 * Cofagrigus
 * Level: (+5) from User
 * Class: Tanker
 * Chain: 4 (all on  wrists )
 * Ability: Mummy - Same effect as normal Mummy
 * Moves:
 * Magic Trick: Switching user's location with ally's location. Taking any attack that was directed to the targeted ally. Move fails if the targeted ally doesn't receive any attack. (50% chance of nullifying the damage if Master's Shadow is in effect)
 * Endure: Same effect as normal Endure.
 * [Sympathy Move] Ceremony: Turn all enemies's Ability into Mummy.


 * Chandelure
 * Level: (+5) from User
 * Class: Special Attacker
 * Chain: 4 (on both  arms, 2 chains each)
 * Ability: Fiery Rush - Each Move will have 30% chance to cause flinching. But the user will gradually lost 5% of Defense and Special Defense per turn, with maximum of 75% accumulation of reduction.
 * Moves:
 * Flare Burst: Same effect and accuracy as normal Flame Burst (with 120 Base Power if Master's Shadow is in effect)
 * Blaze Pearl: Pearls of fire fell down on the enemy. Dealing Super-Effective damage to Flying or Levitating enemy. Reduce Defense and Special Defense by 10%. (Fire || Special || 120 BP (160 BP if Master's Shadow is in effect) || 80 Accuracy (100 if Master's Shadow is in effect) || 50% chance of causing Burn status (75% if Master's Shadow is in effect))
 * [Sympathy Move] Flame Blow: The user summoned a ball of flame that will fall down to the enemies, burning them. The fire will keep burning until the battle ends. Each turn the enemies will lost 10% HP. The user will be unable to do anything, and can't be called back before the battle end. Also, the user will lost 50% Defense and Special Defense. (Fire || Special || 100 BP (150 BP if Master's Shadow is in effect) || 100 Accuracy || 50% chance of causing Burn Status)


 * Froslass
 * Level: (+5) from User
 * Class: Special Attacker
 * Chain: 4 (around  wrists, neck, and  waist )
 * Ability: Icy Shield - Each defeated enemy will be used to protect the Master from an attack. One  shield  for one Move.
 * Moves:
 * Blizzard: Same effect and accuracy as normal Blizzard (150 BP and 85 accuracy if Master's Shadow is in effect).
 * Freezing Atmosphere: Dealing 4% (6% if Master's Shadow is in effect) damage per turn to all enemies and reducing Speed, Accuracy, and Evasion by 30% (50% if Master's Shadow is in effect) for 4 turns. 5% chance of causing Freezing status (10% if Master's Shadow is in effect). The user won't be able to do anything until the Move end.
 * [Sympathy Move] Frost Nova: The user summoned pillar of ice from the ground, causing massive damage to EVERYONE (allies and enemies). Enemy will target the user after this Move is used. (Ice || Special || 120 BP (180 BP if Master's Shadow is in effect) || 100 Accuracy)


 * Jellicent
 * Level: (+5 from User)
 * Class: Special Attacker
 * Chain: 4 (around tentacles)
 * Ability: Water Cage - Act as permanent Wide Guard.
 * Moves:
 * Surf: Same effect and accuracy as normal Surf (120 BP if Master's Shadow is in effect).
 * Acid Rain: Dealing 4% (6% if Master's Shadow is in effect) damage per turn to everyone (but Water Cage will protect the Master and allies) and reducing Attack, Defense, Special Attack, and Special Defense by 30% (60% if Master's Shadow is in effect) for 4 turns. The user won't be able to do anything until the Move end. It won't affect Poison type.
 * [Sympathy Move] Raging Wave: The user concentrated a wave of water energy and shot it into an enemy. 30% chance of causing Flinch (50% if Master's Effect is in effect). However, using this Move will remove the effect of the user's Ability, meaning every move used by this Ghost will affect everyone. (Water || Special || 100 BP (150 BP if Master's Shadow is in effect) || 85 Accuracy (100 if Master's Shadow is in effect))


 * Drifblim
 * Level: (+5) from User
 * Class: Special Attacker
 * Chain: 4 (around  wrists )
 * Ability: Wind Guidance - Acts like Serene Grace, but for the Master and allies.
 * Moves:
 * Ominous Wind: Same effect and accuracy as normal Ominous Wind (but with 80 BP and 20% of raising every stats if Master's Shadow is in effect). Stat increase will be give to Master.
 * Air Blast: Create a blast of ball of air which will explode and create a strong blast around the target. Works like Flame Burst. (Flying || Special || 70 BP (120 BP if Master's Shadow is in effect) || 100 Accuracy)
 * [Sympathy Move] Wind Blast: The user created a blast of wind that will blow the enemy away. Works like Dragon Tail. However, using this Move will make the user unable to move, meaning all move will never miss on the Ghost. (Flying || Special || 120 BP (160 BP if Master's Shadow is in effect) || 100 Accuracy)


 * Gourgeist
 * Level: (+5) from User
 * Class: Debuffer
 * Chain 4 (2 around  hands, 1 around neck, 1 around  waist )
 * Ability: Random Cast - Randomly use Move known by the user. Will always use Sympathy Move if Sympathy is in effect.
 * Moves:
 * Restrain: Disable target's Physical Moves. Last 2 turns. For 2 turns, the user won't be able to do anything. Reduce user's Defense by 40% (reduction is removed if Master's Shadow is in effect).
 * Contain: Disable target's Special Moves. Last 2 turns. For 2 turns, the user won't be able to do anything. Reduce user's Special Defense by 40% (reduction is removed if Master's Shadow is in effect).
 * [Sympathy Move]: Astral Bind: 40% of disabling target's Physical or Special Moves. 20% of disabling both target's Physical and Special Moves. Last 2 turns. For 2 turns, the user won't be able able to do anything. Reduce user's Defense (if target's Physical Moves are disabled) and/or Special Defense (if target's Special Moves are disabled) by 40% (reduction is removed if Master's Shadow is in effect).


 * Gengar
 * Level: (+10) from User
 * Class: Special
 * Chain: 5 (2 around wrists, 2 around leg wrists, 1 around neck)
 * Ability: Sweet Dream - When this Ghost is on the field, every sleeping enemy will have their Defense and Special Defense reduced by 50%.
 * Moves:
 * Hypnosis: Same effect as normal Hypnosis. (80 Accuracy if Master's Shadow is in effect)
 * Fatal Stab: The user creates a big nail from shadow and stabs the enemy mercilessly. ((Ghost || Special || 80 BP (120 if Master's Shadow is in effect) || 50% (75% with Master's Shadow) Accuracy for ghost type, additional 25 Accuracy for other type || 13% (19% with Master's Shadow) causing Curse))
 * Hell Bless: The user blesses the enemies....with poisonous mist. Reduce enemies's HP for 4% (6% with Master's Shadow) per turns, and 13% (40% with Master's Shadow) causing Poison status effect. Last for 4 turns. For 4 turns, the user's Defense and Special Defense will be reduced for 40%.
 * [Sympathy Move] Deathly Wonderland: Randomly afflicts Curse, Poison, or Sleep to all enemies. 30% chance of afflicting the Status Condition. Status Condition can stack. Master's Attack and Special Attack will be reduced by 4% for each Status Condition applied to the enemies (penalty is removed if Master's Shadow is in effect).


 * Golurk
 * Level: (+10) from User
 * Class: Special
 * Chain: 5 (2 around wrists, 2 around leg-wrists, 1 around neck)
 * Ability: King's Guardian - Will take any attack directed to the Master. Reducing damage depending on the enemy's level ((Golurk's level - enemy's level) * 2% with minimum being 0%)
 * Moves:
 * Phantom Force: Same effect and accuracy as normal Phantom Force (with 150 BP, also the Move doesn't need charging if Master's Effect is in effect).
 * Earth Wave: The user slammed its fist on the ground, creating a shock-wave right under the target. Inflict Special damage instead of Physical damage. Similar to Psyshock or Secret Blade but work the other way around. (Ground || Physical || 90 BP (140 BP if Master's Shadow is in effect) || 100 accuracy)
 * Camaraderie: A blessing that will share damage taken by a single ghost to every summoned ghost.
 * [Sympathy Move]Final Fury: The user attacks the enemy with a fluffy of Shadow Punches. However the bonus defense from King's Guardian ability will be reversed. A 10-hit Move. (Ghost || Physical || 10 BP x 9 + 60 BP (15 BP x 9 + 90 BP if Master's Shadow is in effect) || Always hit)


 * Aegislash
 * Level: (+15) from User
 * Class: Special
 * Chain: 6 (2 on ribbons, 2 on swords, 2 on shields)
 * Ability: King's Protector - 40% chance of turning back to Shield Forme and covering allies (not summoned ghost) from any attack. 40% of damaged will be transferred to the Master.
 * Moves:
 * Sacred Sword: Same effect and accuracy as normal Sacred Sword (with 150 BP if Master's Shadow is in effect).
 * Shadow Ball: Same effect and accuracy as normal Shadow Ball (with 120 BP and 40% chance of lowering Special Defense if Master's Shadow is in effect).
 * Blood Sword: Slashing the enemy and drain its energy. High critical-hit rate. Deal normal damage to every type, but deal no damage to Ghost type. (100 BP (150 BP if Master's Shadow is in effect) || 100 Accuracy)
 * Shield Bash: The user change into Shield Forme before bashing the enemy. 25% chance of causing Flinch (50% if Master's Shadow is in effect). (75 BP (110 BP if Master's Shadow is in effect) || 100 Accuracy)
 * [Sympathy Move] Chaos Edge: Deal fixed damage to every enemies (125 HP. 175 HP if Master's Shadow is in effect). If the target has bad status effect, the target will receive additional damage (75 HP. 125 HP if Master's Shadow is in effect). The user will not be able to do anything for next three turns. Automatically revert the user to Shield Forme.

Aura Overflare
Giratina's Blood. The user let his/her body become a host for Giratina. Doubling the number of chains the user can wield. However, for every turn, the user will feel the burden of hosting Giratina and lost 4% of HP every turn. The user will fully receive Giratina's Blessing.