Underdog (Aura)

Description
Upon activation, a blue flash seems to explode from the user. After that a green-blue steam radiates from the user like steam from a white-hot metal having water poured over it.

History
This Aura was first made to be know by a Handicapped Machop, whom had a lame arm. Using this Aura He was able to win fights whatever the odds it seemed. He took on any challenge that came his way, rapidly growing in strength. One Day however he was challenged by a fast flying Pidgeot. The fight was going in his opponents favor as they usually did, when he chose to use his Overflare. The Pidgeot knew this was his plan and dodged the attack. In his weakened state the machamp wasn't able to survive the rebound and perished. Since then, the aura has been known to appear in runts and Pokemon born with a disability.

Move(s) and Ability(s)

 * Aura Lv.1: Comeback. When below 50% health the user gains a +15% atk boost (passive)
 * Aura Lv.2: Enhancements. Can distribute aura throughout body to boost def by 10% or into attacks for a 10% atk boost. Last 2 turns after activation. Only usable at 75% health.
 * Aura Lv.4: Let Loose. Adrenaline levels increase giving the user a 15% atk bonus and 10% spd bonus. Decreases defense by 10%. Lasts 2 turns.
 * Aura Lv.5: MOVE!! Gives a 20% speed boost for one turn upon activation. Can be used for dodging or going in for a hit, but decreases speed by 5% afterwards.


 * Aura Lv.8: Spot on. Grants a 20% crit chance boost for 3 turns.


 * Aura Lv.10: Aura cannon. User builds up then fires Aura at high speed. (80 power 85acc) sacrifices Comeback ability or 5% health. Only usable twice per battle.


 * Aura Lv.12: Headstrong. User gains a 25% atk spd and def boost for one turn but then suffers a 20% decrease in the same stats during their next turn.


 * Aura Lv.15: Not Without A Fight. Upon reachin 33% HP the user gains a 20%spd boost and 20%atk boost. Lowers def by 30%. (does not stack on top of comeback ability. Must choose between it and Don't fall yet.)


 * Aura Lv.15: Don't fall yet. Upon reaching 33% health the user gains a 25% boost to def and sp.def. speed decreases by 25% (Not usable in cohertion with Not Without A Fight ability. Users choice on which is acquired. Does not stack on Comeback)


 * Aura Lv.20: Deep breathes. The user calms down and prepares themselves for the next few attacks, giving a 25%atk and def boost for three turns. Only usable after the first 3 turns of a fight.

Aura Overflare
Deciding Blow. Aura is all pulled into the users next attack making is power increase by 300%. However if the attack misses the power rebounds and hits the user. Only usable at 25% HP or lower.