Helios (Aura)

Description
Helios Aura boosts Fire-Type energy and boosts sun-related moves. It also affect several Moves. This Aura has two sides, the light side and dark side. When the user uses the light side of the Aura, the user will be shrouded by red flame-like energy. The energy is safe and although it is flame-like, it will not burn anything. The Aura specialized in protection. When the user uses the dark side of the Aura, the user will be shrouded by blue flame-like energy. The energy is not safe and it may burn something near the user. The Aura specialized in cursing. The dark side is stronger than the light side, but the dark side slowly drains the user life force.

History
Helios Aura used to be a secret Aura of some old Chandelures. Rather than being taught, this Aura is passed on to a new host after the previous host dies. Usually, the only Pokemon that can gain the Aura is Ghost-Type. But there is a case where Pokemon that can learn Ghost-Type Moves (which is not named Shadow Ball or Shadow Claw) and Will-O-Wisp can also gain this Aura. One of them is Vulpix or Ninetales. There was a rumor saying that a Houndoom also had this Aura. But until now, the rumor wasn't confirmed. It is also rumored that everyone who died after using Aura Overflare will go to hell. And of course, it wasn't confirmed yet.

Move(s) and Ability(s)
Helios / Hel Aura is branched into two. Light side and dark side.

Light Side

 * Lv. 1 > Claire =  The user unconsciously creates a big yellow-colored Will-O-Wisp that burns brightly as if it is a sun. It boosts the power of Fire-Type Moves by 10% and reduces power of Water-Type Moves by 10%. This ability becomes useless in damp area or if it was raining. The effect is doubled in morning, but halved in night. (Passive. Boosts are not accumulated with other Aura moves/abilities. Weather Moves or Abilities can overwrite this ability's effect)


 * Lv. 2 > Flare's Protection =  The user controls the Will-O-Wisp to protect itself and its allies from Status Problem. It doesn't prevent Infatuation. (Active. Usable once in ten posts or two battles. Giving Safeguard but doesn't prevent Infatuation for 3 turns)


 * Lv. 4 > Luc =  The user unconsciously creates a bigger yellow-colored Will-O-Wisp that burns brighter and hotter. It boosts the power of Fire-Type and Psychic-Type Moves by 25% and reduces power of Dark-Type and Water-Type Moves by 25%. It also increase the chance of burning This ability becomes useless in damp area or if it was raining. The reduction doesn't affect the user. (Passive. Boosts are not accumulated with other Aura moves/abilities. Weather Moves or Abilities can overwrite this ability's effect. Replace Claire)


 * Lv. 8 > Agni's protection =  The user controls the Will-O-Wisp to protect itself and its allies from Status Problem and Status Reduction. It doesn't prevent Infatuation. (Active. Usable once in ten posts or two battles. Giving Safeguard and Mist but doesn't prevent Infatuation for 5 turns. Replace Flare's Protection)


 * Lv. 16 > Eden =  The user unconsciously creates an even bigger yellow-colored Will-O-Wisp that burns even brighter, but warmer. It boosts the power of Fire-Type, Psychic-Type, and Grass-Type Moves by 50% and reduces power of Water-Type, Dark-Type, and Ghost-Type Moves by 50%. It also increase the chance of causing Burn Status and affects sun-related Moves. This ability becomes useless in if it was raining. The reduction doesn't affect the user and allies. (Passive. Boosts are not accumulated with other Aura moves/abilities. Weather Moves or Abilities can overwrite this ability's effect. Replace Luc)


 * Lv. 20 > Helios' Tear =  Ultimate Aura ability of Helios Aura. When activated, the user and its allies gain the protection of sun. Giving Safeguard status, protect user and allies from status reduction. and increases all statuses by one stage. It also boosts user's Fire-Type, Psychic-Type and Grass-Type Moves by 50%. (Active. Boosts are not accumulated with other Aura moves/abilities. Giving Safeguard and Mist but doesn't prevent Infatuation for 7 turns. Replace Agni's Protection. Usable per thread or per 50 posts)

Dark Side

 * Lv. 1 > Hell =  The user unconsciously created a big blue-colored Will-O-Wisp that burned eerily. It boost Fire-Type, Dark-Type, and Ghost-Type Moves by 30% and reduces power of Water-Type Moves by 15%. It also increase the chance of causing Burn status to enemy by 10%. This ability becomes more potent in dark cave or at night. This ability becomes useless in damp area or if it was raining. The user gradually loses slight portion of its life force (A.K.A. power / HP) every turn. (Passive. Boosts are not accumulated with other Aura moves/abilities. Weather Moves or Abilities can overwrite this abilities's effect)


 * Lv. 2 > Darkness's Blessing =  The user controls the Will-O-Wisp to strengthen the attack of user and its allies, but also reduces defense. (Active. Raising Attack and Sp. Attack and reducing Defense and Sp. Defense by one stage. Usable once in ten posts or two battles)


 * Lv. 4 > Chaos =  The user unconsciously created a bigger blue-colored Will-O-Wisp that burned more eerily. It boost Fire-Type, and Dark-Type Moves by 50% and reduces power of Water-Type, and Psychic-Type Moves by 25%. It also increase the chance of causing Burn status to enemy by 20%. This ability becomes more potent in dark cave or at night. The user gradually loses portion of its life force (A.K.A. power / HP) every turn. The reductions also affect users and allies. (Passive. Replace Hell. Boosts are not accumulated with other Aura moves/abilities. Weather Moves or Abilities can overwrite this ability's effect)


 * Lv. 6 > Brunhilde's Blessing =  The user controls the Will-O-Wisp to greatly strengthen the attack of user and its allies, but also greatly reduces defense. (Active. Raising Attack and Sp. Attack and reducing Defense and Sp. Defense by two stage. Usable once in ten posts or two battles. Replace Darkness's Blessing)


 * Lv. 9 > Belderiver =  The user absorbs its enemy's life force. (Active. 75BP, 15PP, Heal the user by 50% of total damage)


 * Lv. 18 > Yggdrasil =  The user unconsciously created an even bigger blue-colored Will-O-Wisp that slowly inflict fear to user's enemies. It boost Fire-Type, Dark-Type, and Ghost-Type Moves by 100% and reduces power of Water-Type, Psychic-Type, and Grass-Type Moves by 50%. It also increases the chance of causing Burn Status to enemy by 30%. This ability becomes more potent in dark cave or at night. The user gradually loses large portion of its life force (A.K.A. power / HP) every turn. The reductions also affect users and allies (Passive. Replace Chaos. Boosts are not accumulated with other Aura moves/abilities. Weather Moves or Abilities can overwrite this ability's effect)

Notes: Helios' Tear and Hel's Laugh also boosts or reduces accuracy and evasion.
 * Lv. 20 > Hel's Laugh =  The ultimate Aura ability of Helios Aura. When activated, the user's enemies gain curse of hell. 50% giving Burn status and decreases all statuses by one stage. It also boosts user's Fire-Type, Dark-Type, and Ghost-Type Moves by 200%. (Active. Boosts are not accumulated. Usable per thread or per 50 posts. Replace Brunhilde's Blessing)

Aura Overflare
Switch of Heart. The user succumbs to the power of darkness, releasing the power of the previous Aura's owner. It turns the user's Aura from light side to dark side. (Only usable once in a lifetime)