Leigh Seig (Aura)

Description
Leigh Seig is a faint white light that is strongest at the core of the Pokemon.

History
Leigh Seig first belonged to a ditto during the battle against darkness. This ditto, who's name was lost in time, was a proud warrior and was an ally to the silver marked hero. He unfortunately died in a one on one battle with Yaffon leaving no legacy (children) the only thing that survived about the ditto was the aura which is a rare occurrence to this day.

Move(s) and Ability(s)

 * Steady (Level 1) (Passive): Makes the Pokemon completely resistant to flinching [Duration: 4-8 turns]
 * Antibodies (Level 1) (Passive): Makes the Pokemon resistant to poison [Duration: 2-5 turns]
 * Able-minded (Level 2) (Passive): Makes the Pokemon unable to be confused [Duration: 4-8 turns]
 * Cool skin (Level 3) (Passive): Makes the Pokemon resistant to burns [Duration: 2-5]
 * Righteous (Level 4) (Passive): Makes the Pokemon unable to be cursed [Duration: 4-8 turns]
 * Hot headed (Level 5) (Passive): Makes the Pokemon resistant to being frozen [Duration: 2-5 turns]
 * Tradewinds (Level 6) (Passive): Makes the Pokemon completely resistant to embargo [Duration: 4-8 turns]
 * Terra sectator (Level 7) (Passive): Makes the Pokemon resistant to paralysis [Duration: 2-5 turns]
 * Eyes for one (Level 8) (Passive): If the Pokemon has a mate, it is unable to be infatuated (Except by mate) [Duration: 4-8 turns]
 * Night owl (Level 9) (Passive): Makes the Pokemon resistant to sleep [Duration: 2-5 turns]
 * Antigen (Level 10) (Passive): Makes the Pokemon unable to be poisoned [Duration: 5 turns]
 * Cold skin (Level 12) (Passive): Makes the Pokemon unable to be burned [Duration: 5 turns]
 * Will of Fire (Level 14) (Passive): Makes the Pokemon unable to be frozen [Duration: 5 turns]
 * Well grounded (Level 16) (Passive): Makes the Pokemon unable to be paralyzed [Duration: 5 turns]
 * Insomnia (Level 18) (Passive): Makes the Pokemon unable to sleep [Duration: 5 turns]
 * Half-life (Level 20): If the Pokemon is hit with a OHKO or is KOed in one move, the aura manipulates their body for 5 turns. allowing them to fight or flee (ability)
 * Warrior's heart (Level 20): When activated type advantages are not as effective (X1.5 instead of X2) for 5 turns. After it wears of type advantages are doubly effective (X4 instead of X2)