Dark Fear (Aura)

Description
This aura looks like a trail of dense black mist emenating from the user.

History
This aura was first used by a group of dark-type Pokémon in an attempt to use the emotion of fear as a weapon. Its use has since become a far more widespread aura among the more pragmatic Pokémon.

Move(s) and Ability(s)

 * Level 1: Dark Shroud: all dark type attacks are 1.2 times stronger (ability).
 * Level 3: Danger flash: An aura attack with the additional effect of sometimes causing the target to experience visions of everything that could go wrong in the fight, discouraging them to commit themselves to an attack (Dark Type/Power 30/accuracy 100/effect chance 10/effect lowers attack power of all moves by 5% and lasts 5 turns).
 * Level 5: Phantoms of the Past: An illusion is formed around the target that copies a traumatic event they experienced in the past, this forced flashback distracts them from reality (accuracy of 80/lasts 5 turns and lowers accuracy by 5%).
 * Level 8: Violent Intent : All dark Type attacks have a five percent chance of causing visions of terrible pain to the target, this vision will make them lower their guard in panic(lowers defense by 5%/Lasts 5 turns/ Effect lasts 3 turns/ Effect can be renewed by being triggered a second time).
 * Level 11: Dark Entity: All dark type attacks are 2.4 times stronger (upgrade to dark shroud).
 * Level 13: Calamity Flash: An advanced aura attack that has a chance to cause the target to have terrifying visions of random events happening in their surroundings, even the most mundane ones, causing disasters, this irrational fear causes them to become overly cautious in attacking their enemies (Dark Type/Power 50/ Accuracy/ 100/Effect chance 20/ effect lowers attack power by 10% and lasts 5 turns/upgrade to danger flash).
 * Level 15: Phantoms of the Future: An illusion of a terrifying future is formed around the target, this illusion distracts them from reality (accuracy 80/Lasts 10 turns/ lowers accuracy by 10%).
 * Level 18: Murderous Intent: All dark attacks have a ten percent chance to cause visions of violence and death inflicted by the attacker. These terrifying visions will cause the target to panic when being attacked for real, causing their defensive capabilities to lower (lasts 10 turns/lowers defense by 10% for six turns/ effect can be renewed if activated again).
 * Level 20: Waking Nightmare: Master-level aura attack that muddles the target’s senses with a terrifying illusion of the one thing the target fears most. This conscious nightmare of kinds will cripple their combat effectiveness for long periods of time (Accuracy 60/Lowers accuracy, defense and attack power by 5%/ Lasts 10 turns).